When I started my GIFD project, it was met with warm reception. However, as I posted my mini-updates, the traction died down in visitor count and the original post still held more views.

Therefore, I’ve created this post! Keep up to date with my progress by coming back to this page which will mostly just be tiny snippets into what I’ve worked on and where I’m going. When the project is over, I’ll do a new post to go further into detail about what I’ve learned from the experience.

For now, though — courage. #BeGIFD

Taking a metaphorical deep breath for this one. Oh, and some F-bombs are dropped. So, kids, don’t tell your parents. Looking back at the past few months, I have a lot to be excited for: My wife and I’s business, The Confetti Bar, recently got a...

Lately, gamers have been getting hit hard in the media for… well, whatever hot button’s being pressed today. Seems like there’s a new way to shine a negative light at video games every day in the news. Now, AAA game studios are in the hot seat for releasing AAA games that are broken, incomplete, and, in some cases, nearly unplayable.

For example, Halo: The Master Chief Collection for Xbox One has had many issues regarding its online matchmaking since the game’s launch on November 11th. The issues keep getting patched, but the problems are seemingly so complicated, the game’s developers, 343 Industries, announced they would be pushing back Halo: Spartan Strike into 2015 to focus on fixing the former game’s issues.

Sadly, the reason behind the increase of development issues is obvious, but overlooked. And we can look at the Assassin’s Creed series for the answer.

I woke up to the early morning sunrise as it slowly grew across the floor in my bedroom. Usually, I would have slept in or watched cartoons, because that’s what Saturday mornings are for. But this morning, I had the urge to go for a...